When Will Doom Bots Be Out Again October 2017 League of Legends

Champion Build Guide

hello!
im roselol and i've been a ziggs onetrick since flavour 7!
that's similar...a lot of years!!
i've consistently hit diamond 1 with ziggs and play him mid/sup/advert into every matchup.

he is cute

strengths:
one. he is easy
2. yous can play from two screens away
3. even when you lot are behind, you lot will exercise damage

weaknesses:
1. super easy to dodge skillshots
two. easy to gank
3. rly short

i started playing ziggs because i played vs 1 as a lux. i smashed this ziggs in lane (he was 0/5) but he was yet able to oneshot me and i got salty and started playing him. as i played him, i noticed he waddles when he walks and he looks and so happy to alive life so it's super easy to just zoom in on him and ignore my afk jg and top lane arguing in base all game.

your goal should exist different depending on who your back up is and what the jg matchup is. if either your jg is not a ganking champion or your support is unequal'd, you should buy tear and play for farm with tp. if not, yous should buy d-band and effort to win with heal.

a winning bot lane matchup is any cc champion (benefitial if they're tanky) vs a weaker support+adc. Things like samira + thresh or draven +leona is prob not a matchup ur going to win easily and you lot should wait more to deny them gold by not dying.

whatsoever cc champ you play with, wait for them to state a cc. make sure you're in the range to capitalize on that. any cc yous should await to e q car, and that should do a lot in a short amount of time. your auto should be enhanced since e q usually resets your passive unless yous just used it. subsequently that, you tin either look to w them forrard for the impale, or w to undo.

any non winning matchups, you lot only expect for them to walk into the moving ridge and q. save your westward to escape afterward beingness annoying. play for farm.

if you're vs 2 or more health champss, buy liandries
if you're non vs 2 or more health champs, buy ludens

don't sit in base of operations and retrieve information technology through too much.

when in dubiety, just build harm and play in a perfect distance.

your passive

"Ziggs' bones attack is periodically empowered to bargain 20−160 (+50% of ability ability) bonus magic damage (depending on level), increased past 150% confronting structures.

Ziggs reduces Short Fuse's cooldown past 4 / 5 / 6 seconds whenever he uses an
ability (at levels ane/vii/xiii)."

it'south just an auto attack vitrify.
every fourth dimension you utilise a skill, this buff will decrease in fourth dimension.
by and large when y'all hit towers, y'all desire to auto, throw two abilities, and your passive should exist up again.

your q

"Ziggs throws a bouncing flop that deals 85 / 130 / 175 / 220 / 265 (+65% of ability power) magic damage upon hitting an enemy or afterwards bouncing twice."

it bounces ii times and it blows up.
if it hits something (enemy or monsters) it volition blow upward.
your main damage source.

your westward

"Ziggs flings an explosive charge that detonates later on 4 seconds, or when this ability is activated once again. The explosion deals 70 / 105 / 140 / 175 / 210 (+l% of power power) magic harm to enemies, knocking them away by 250 units. If Ziggs is inside the explosion radius, he instead flies up to 500 units away while taking no impairment in the process.

In improver, Satchel Charge will hexplode structurally unsound towers below 25 / 27.5 / 30 / 32.v / 35% of their maximum Wellness."

your escape and damage buff.
you can put this on top of ziggs to be able to escape a lot of things.
you can put a w between you and someone who'south chasing yous to knock them away, and then knock you forrard.
you can also w people to a wall to stun and take hold of people out.
westward can also execute towers at around one and a one-half plates.
you desire to max this 2d considering it's a fun ability with a lot of potential.
you can likewise jump over most walls! the thick ones will take more practice.

your e

"Ziggs scatters 11 proximity mines that detonate on enemy contact. The first mine deals 40 / 75 / 110 / 145 / 180 (+xxx% of ability power) magic impairment and slows the enemy by 30 / 35 / 40 / 45 / l% for one.5 seconds. Enemies who have already hitting a mine will take 40% damage from additional mines. The mines are visible for all players and last 10 seconds."

it's a minefield of lilliputian q'southward. if enemies walk over it, they will exist damaged and slowed.
put this in choke points if yous're getting objectives. enemies will ordinarily not be able to run through all of it.
if yous use the sugar rush ziggs peel with the dark-green chroma, the e volition look like honeyfruits.

ur ult

"Ziggs deploys his ultimate creation, the Mega Inferno Flop, hurling it an enormous distance. Enemies in the main blast zone accept 300 / 450 / 600 (+110% of power power) magic damage, while those farther away take 33% less damage."

big impairment circle that is delayed depending on how far away you're ulting.
inner circle does more damage than outer circle.
if y'all're ulting bot from mid, know that the delay on your ult will be huge then you take to aim where they'll be in iii seconds.

1. E Q auto if you lot know exactly where the enemy volition sit, this combo is good for quick burst. east volition be first because eastward is the easiest to hit, and so depending on where they walk, throw the q. your passive should be upwards past then, so auto then.

ii. Q West this is for when you lot're far away. you tin can throw the q to where they'll be and throw your w so they will be knocked dorsum to the q. really easy to do with a lilliputian bit of practice.

3. objective steal calculate how much your R Westward and Q will practice and throw it in this society: R > wait > Q > W. make sure yous're non standing on a ward or every champ in the game will jump on you lot.

this and ii pots is standard for most poke mages. doran's ring is slap-up for sustain because of its passive. yous're gonna take a lot of mana problems early on if yous play anything like me

this item is super super super adept and should be thought as your spike. yous're able to shove and push button lanes very good without losing too much mana. if y'all can, stay in lane until you take 1300 gilded and purchase this straight up. merely sometimes, y'all get perma ganked equally ziggs because he "has no escape", then y'all can just purchase boots and amplifying tomes and a pink ward and get the book next dorsum.

this is what i get if i am confronting an ad matchup that i'm bad against. if i am confident the laner i am playing against is good enough and volition impale me at level vi and across, then i will blitz this item before volume. i will have mana bug but at least i won't int champions that are super snowbally! this prob simply taken if im mid lane.

buy this at nearly every back. you want to ward mostly condom spots (place in the jg right by the river) because if you're against good players, they volition army camp y'all. they will four homo you lot. you practise non desire to exist 4 human being'd. it is not fun. so purchase this and yous tin can even inquire your jungler to assist you ward the river. only they will usually non listen because they are probably fullmuteall.

vs i personally buy liandry'due south torment because [insert some kind of ******** reason here]. honestly i just like liandry'due south. i feel powerful and it had a burn damage that people don't wait then i go a lot of kills with that. you tin honestly get what you desire, simply i've heard a lot of bad things aout luden's tempest so utilize that information how yous will.

magic penetration is fun. you lot never desire to go whatsoever other boots because your kit should make it that you don't need defensive boots. you lot really desire to maximize damage because your damage is really why ziggs is picked in the first place. "y'all ideally desire to maximize your damage output above all else, and rely on positioning and peel to keep yourself alive."

i but similar this item. it makes me happy. buy this particular if you lot want to exist happy.

you lot desire to build this for antiheal. don't build morellonomicon until mode later. the item is not bang-up. usually i dont build this and only wait for my other carries to build it :3

vs both is good. if they accept more than 2 mr items (boots even), then void is always better. someoen did the math for me.

Situational Items

nighttime seal is always safe to buy if yous're playing well. if yous take ten stacks, think virtually their team and if they're able to kill you. if they tin kill you, dont upgrade. if they can't kill you lot, upgrade information technology for sure. it's large value.

this item is what yous build when you're dying also much. it's dandy for baiting out tower dives and outplaying people later you lot due east+q and expect for cooldowns to come up once again. if the enemy squad has a Zed, a Talon, a Nocturne or a Rengar, they will probably target you with their stuff and a zhonyas will let you lot survive long enough to exist able to exist useful and not get oneshot.

this is going to stunt your impairment, merely information technology'southward really proficient against fizz, diana, sylas, and other bursty ap assassins. you never want to build this every bit a first particular though.

this is expert for laning. it provides extra harm to your abilities with poke. super standard stuff.

this is good so you dont run out of mana. mana is big problems with this champion.

cdr is by and large adept because if your skills are up more, it means you exercise more damage! since ziggs has unreliable damage, it'south really practiced to have more skills up more times! i hope that makes sense!!!

this is practiced for early on game, for laning harass. you could also go gathering tempest, but this meta is pretty quick, so this rune loses a lot of it'due south value.

i recall the sustain in laning phase is super worth. these days, people outdamage you lot in trades, merely since you accept biscuits, information technology doesn't even matter. you can safely farm until y'all accept 1300 gold for final chapter and you're life will be not bad. stuff similar magical footwear is not neat because so you lot tin't determine when to get boots. i but don't like it personally.

this is just expert considering it goes with transcendence. it as well lowers the cooldown for summoner spells, so you lot tin accept barrier more often.

with whatsoever control mage, you lot really desire to think about all the people and abilities that can kill you. information technology's good in gnaw select to make a mental annotation, and in every teamfight or in whatever laning stage, just make sure you know exactly what to look out for and position accordingly. about deaths tin can be prevented, as you are a champion that can play 2 screens abroad.

make sure!! if your laner is a huge roamer, try to safe ward the river to brand sure you tin properly ping potential ganks that your mid laner might practice. a pink in the safe side of your map (about the river) is actually good for long term river command and they accept super long to discover that one.

recall well-nigh ziggs role in the game! you lot take the tools to kill, but if your suport isn't upwardly for it, you can merely scale and win teamfights! make sure you are grouped and walking through lane because jg have many points for flanks. you desire to practise the most damage yous can without dying.

playing in korea server is a really good choice for ziggs. korean players (even in low elo) are more than teamfight orientated, and they don't mind playing tanks with cc to be able to win the game. this is a meta that ziggs thrives in.

here are some korean ziggs players that we can peradventure learn from.

korean ziggs #ane
they are 3x master tier in korea. they've been playing ziggs since season three. they likewise stream at twitch.tv/madziggs.
they max W second and it seems they take dark harvest and teleport equally a rune. they also become bot lane every game. he starts tear and builds lost affiliate. so builds it into a ludens. afterwards boots, they upgrade the tear into an archangel. then later on they build void staff. maybe a zhonyas if they are dying besides much. in NA, bot lane may not be viable as some solo queue players are adamant on picking ap champions regardless of team pick. at the same time, all ap could still win the game.

korean ziggs #two
they play ziggs bot as well. it seems that they start dorans ring and so build liandry'south torment. afterwards they build demonic embrace and and so zhonyas/void staff. they seem to max E 2d, which is good for zoning for objectives. this role player likely plays irksome and safety.

thank you so much for reading my guide!! if you lot have whatever questions, feel free to annotate!

i've been an avid ziggs player for a actually long time, then im and so happy that you lot read this guide and you're willing to attempt ziggs out in any game mode. i think he's not the all-time champion, but he'south definitely a choice that people don't wait and definitely non a champion that'south going to be nerfed for a really long time.

roselol.com

he could potentially carry a game or stall a game long enough so people can comport and not a lot of people expect his damage. there'south times where i solo kill my lane every game and people get dislocated by ziggs range or damage, and allchat well-nigh how op it is. i promise that your ziggs journey is dainty and smooth and i wish you the best of luck against all the assassins in the meta.

stoddardening1948.blogspot.com

Source: https://www.mobafire.com/league-of-legends/build/12-5-roselols-master-ultimate-ziggs-guide-589994

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